![]() ![]() The Wii U represents the only significant new console until at least 2013 when Microsoft or Sony are expected to unveil new hardware. Nintendo, whose Wii U was the big unveil of the E3 expo, hopes the new “GamePad” controller with its own 6.2-inch touchscreen will be the differentiator against the Xbox and PlayStation. hardware sales fall more than 30 percent in April, the latest reported month, according to NPD Research. The jury is still out on whether the adoption of a second screen is enough to jumpstart a $78.5 billion videogame industry that saw U.S. The videogame industry is looking for ways to hold fickle gamers’ interest as its base is increasingly drawn toward more casual games on the Internet or on mobile devices such as Apple Inc’s iPad. Publishers like Ubisoft are designing games that will make use of this second screen - like a companion display you can glance at while the main action proceeds on your TV. This is achieved by one of two methods: using cheat codes with a cheat engine like the commercial software Code Breaker or the free Homebrew software PS2rd or by modifying the game executable permanently with a hex editor.Sony, Microsoft and Nintendo touted features at the industry’s biggest annual gathering this week that let gamers employ a separate display in tandem with their TVs. Using the products of the PlayStation 2 emulation and homebrew scene, many games that don't directly offer a widescreen mode can be patched to use a true 16:9 aspect ratio. As with progressive mode, widescreen mode can also be forced. The use of these can give mixed results due to certain performance-enhancing methods used by developers.Īt the PS2 internal System Configuration menu, the Screen Size option allows for a 4:3 or 16:9 (widescreen) display, however, most games do not poll this option for enabling widescreen, relying on internal options instead. If a game doesn't feature a 480p mode itself, this and other progressive video modes can often be forced by using the commercial software Xploder HDTV player or the free Homebrew software GS Mode Selector (GSM). While a (SCART) cable wired for RGB does work, the console switches sync to RGsB ( sync-on-green) on 480p and higher this sync setup differs from the standard VGA RGBHV and will only display on certain compatible monitors. Note that not all games from PAL territories support progressive scan mode 480p even if their NTSC U/C counterparts do.Ĭomponent video cables are intended for the ED and HD modes, with the color space being set to YPbPr in the system settings. When progressive mode is enabled on PAL (576i) games, the resolution is 480p, not 576p. Both methods work on a backward compatible PlayStation 3 as well. ![]() Many games only offer progressive scan through this method, offering no related options in the game's options menu. When this is done, the game will typically load a screen with instructions on how to enable progressive scan. Generally, progressive scan mode is activated by holding the Template:PlayStation key press and Template:PlayStation key press, buttons down after the PlayStation 2 logo appears. The following is a list of PlayStation 2 games with support for HDTVs and EDTVs as well as the games that have a 16:9 widescreen mode.
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